But "Tron" not be a hundred percent film in 3D. Following in the footsteps of "The Wizard of Oz"-movie that uses a combination of black / white and color, "" Tron ... "will jump from the standard format to pure 3D experience when their players are in the digital world. great way benefiting from technical progress, Jobs for support the narrative of history, not merely ornamental.
Everybody talks that if Terminator2 was the revolution of digital effects that if The Matrix was given another important step, but why not talk about the film that started this whole movement from nothing?
Why Disney? Why for most of the spectators who went to see the film and who fail to understand is not more than a cartoon movie in bright colors?
said Steven Lisberger and "wanted to create a world where none had been before, an integrated circuit with life and wanted to get in there real people , as you also said John Lasseter, director of Toy Story and Pixar President "Tron is 10 years ahead of its time, was so maligned and misunderstood, is not made Toy Story Tron may not exist" .
was 1977 when David Kushner Steven Lisberger and embarked on an ambitious project that would forever change the world of visual effects. The science fiction film Tron (1982), undisputed classic 80's movies, which immediately became a cult film.
TRON The space can be considered as a distinct mode of existence is not merely a game but an own world, where it is possible to achieve and lose a significant number of things but limited . If we now add the Internet, to us, is in a very early stage of development, there are reasons to believe that the future of cyberspace provide new metaphysical and virtual reality seen through the virtual community is, somehow, a new world whose doors are llegand or irretrievably .
The film does not intend to start (or rather continue) an argument about reality, if it is perceived through the senses, knowledge, whether it is a symbolic construction etc. Already enough has been said in the past, and from Plato and the myth of the cave to Hegel has conceived and written lot about it. It attempts a brief reflection on space and time, because our concept of both has been a basic tool to understand, or at least to put the reality in both the historical level, as in the Cartesian and beyond the idea of \u200b\u200bthe world. However, the notions of time and space with which we worked normally have been threatened by the fact new configurations "techno-social" we are inevitably a reflection on them. And thus the film takes us 28 years ahead.
most characteristic feature of the film is not only the design of ships within the virtual world, but the design of spaces within it, in all their scales. The virtual world is defined by overwhelming dimensions. In larger scale digital spaces are charging nothing immortal, are spaces prepared to charge different atmospheres. In one called Central Control creates places where programs come alive and compete with each other in scenes typical of game of 80. The clearest example is the space of the famous race bikes light, a checkered space, Cartesian, which further dramatized the enormous scale of the virtual world.
natural landscapes found geometrized and views that look great urbesdigitales apparently empty, but as we approach, we differentiate areas such as streets and plazas in which programs are represented as individuals, relate to each other.
A feature of these virtual spaces is that they are interconnected with the plot of the film to the extent that, in the scenes where there is a clear approach to the outcome, the triumph of the characters, spaces are becoming less geometric and more organic.
TRON Curiosities 1982:
· "TRON" is a BASIC command, which serves a function program similar to the movie Tron. Steven Lisberger But curiously chose that name because it seemed "electronic" and not by its meaning, because it lacked knowledge of computer commands.
• The program designed by Flynn was named "Clu". CLU is an old programming language.
• When the film was shot, computers could generate static images, but could not put them in motion. Thus, the coordinates of each object appearing on the screen, had to enter for each frame. 600 coordinates were needed to get 4 seconds of film. Each coordinate is introduced into the computer by hand.
Sources:
Furniture Design II
YouTube
Wikipedia
Furniture Design II
YouTube
Wikipedia
0 comments:
Post a Comment